Xbox One Could Potentially Have Backwards Compatibility Through The Cloud


In a Q&A posted on GameSpot, a look at the power behind Microsoft’s Azure cloud servers revealed that it has the power to potentially offer Backwards Compatibility on the Xbox One.

“The Xbox One taps into the power of the cloud quite a bit. We’re seeing one of your competitors, Sony, doing backwards compatibility through streaming. Does the cloud-powered nature of the Xbox One leave it open for things to change in the future for something like that?

 Yeah, absolutely. That’s one of the things that makes [the cloud] at the same time both totally interesting and hard to describe to people. Because what the cloud can do is sort of hard to pin. When you say to the customer, we want the box to be connected, we want developers to know that the cloud is there. We’re really not trying to make up some phony thing. But there are so many things that the servers can do. Using our Azure cloud servers, sometimes it’s things like voice processing. It could be more complicated things like rendering full games like a Gaikai and delivering it to the box. We just have to figure out how, over time, how much does that cost to deliver, how good is the experience.”

In addition to this aspect of the cloud servers, topics on Kinect and privacy issues are brought up. Take a read over at GameSpot

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